Take the (now classic) Concrete Donkey, right - it’s a ridiculous, heavy slab of a weapon that bounces on enemy Worms until they’re practically just pink mush.īut with the right component parts (you can get these from breaking down surplus weapons or harvesting crates on the battlefield), you can turn the Concrete Donkey into an Angry Concrete Donkey - which is the same weapon, but with added fire effects to any part of the map it touches. There are over 80 weapons to work your way through in the game, as well as a new crafting mechanic that gives old favourites some fancy new effects. Let’s start with the positives, though: the gunplay is solid. Worms W.M.D offers all this and more - from a gameplay perspective it’s a wonderful little experience, but there’s a few issues with the stuff that surrounds those core mechanics that let the final product down a bit. Secondly, they want destruction and mayhem. They know that when their audience boots up a game, there are a few very specific things that need to happen: firstly, players want weapons, as many weapons as possible. ![]() 21 years of Worms is long enough for Team 17 to understand exactly what players want from the game.
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